Since I got some time, I decided to make a guide for one of my favorite classes. So let's get to it.
Stalker is a fun class to play, with our customs, it has to be one of the strongest classes out there. Strongest not in the sense of damage though(as they have decent damage, but not as high as Sniper), but strongest in terms of versatility. The class got innate escape skills, excellent passive skill, tons of builds to make into and the ability to copy a skill is big.
Why Double Strafe Bow Stalker?
My reasoning is simple: So that Dispell does not make me useless. Most Stalkers go and copy triple blow and just auto attack like hell. This works well with Ship captain hat, however, once someone uses Dispell, this kind of stalkers get their damage cut by around half, which isn't good, and you cannot always have link to protect your preserved skill. I use double strafe since it was innate for the stalker class, and I just copy a skill that is either for defense, or to compliment my double strafe. I even went to for_fild at times without using preserve, I was able to copy matyr when getting ganged, DSed using immaterial to know if they are not using GR, and if they are not, I hit with matyr. Use your imagination, although since I mained biochemist, my stalker strategy resembles what I do on biochemist.
I expect people to have 2x Stalker SB when playing Bow stalker and probably an extra fhelm OR aura for switching purposes. More on that later.
Headgear: 2x Fhelm or any 2slotted headgear. Put 1x kiel and maya P on the first one, 1x kiel and fsoldier on the other. Also if you have Ship captain, you can use it too, put kiel card in it.
Mid: Any aura you have. I prefer using Skull Aura for Stalker though. Kiel card of course
Lower: Cape/Ring, scarf, eidelic wing, avian wing. Anything with a slot, put kiel in it. Since I do not have cape or ring, I use my Eidelic Wing and it does wonders.
Weapon: 2x Stalker Sb. one with 3x TG and valk randgris, one with Thana, 2x TG,1x Valk Randgris. Reasoning can be read on my Gunslinger guide but I will repeat it here. This is to eliminate the use of skeleton worker card for the reason that it only works against medium sized monsters(normal players). If you are up against something else, damage will be reduced and I do not like to take that risk. Plus Valk randgris is awesome
Shield: have a few. usakoring, gtb, maya.
Armor: have a LOT of fking armors. Gr Tao, Rsx Tao, Puppetring Tao, Garm Tao, Evil Druid Tao, Angeling Tao, Tao Tao and if needed, dual OL.
Cloak: You should at least have a 2x skoll and 2x Raydric cloak. Now having a 2x pouring cloak for the boost in DS damage is your choice. I use it, or if I am using skull aura, ill probably use 1x skoll 1x pouring and 1x raydric 1x pouring cloaks and have a 2x noxious one the third cloak.
Boots: 2x FBH for damage obviously.
Acc: personally, I do not have freyr. Although I do not see an immediate need for it, there are things you can invest on more than having a slot on a Dex Acc that you barely put things on. If you do have freyr, put horong card on one, then either the owl baron card or any other stuff you want in it. Seriously, you do not really need a slot on the Acc, it is more of a luxury. Blue ifrit ring is for long fights. I mostly use it against snipers
Str: around 50-100, you can put more if you want. I usually have 100+(divisible by 10)
Agi: just get 195 aspd, this is barely needed if you go super high dex(make sure you have 195 aspd when using blue ifrit ring and one dex belt)
Vit: normally people say whatever is left, I opt to always get around 240k HP at the very least.
Int: none, unless you got nowhere to put stuff in OR you can get 30-40 if you get Cursed Ring(more on this later on), or whatever is left after adding vit.
Dex: 260-280 base, as always I don't go super high dex because damage isn't everything.
Luk: none unless you are a FAS bow stalker, by which case you should just make a sniper.
Your main attacking skill is Double Strafe. The reason why I use it is because that leaves you to copy a utility skill that as a stalker, you do not have. Here is a list of commonly copied skills for Stalker. Although I only recommend the top 5 as I use them.
1. Flip Tatami- A skill so broken it should be nerfed. But since no one is doing it yet, abuse using it. This makes literally any long range physical attacker so pissed off at you. The push back when casting it works great too(if you dont like using the hide>sightless mind to get people out of cloak)
2. Charge Attack- get the out of pneuma+pushback with perfect range for your DS. Awesome stuff
3. Flying Side Kick- I never liked this but it does get you close enough to strip. Only use this when you know you can strip.
4. Triple Blow/Raging Trifecta- only if you decide on breaking for WoE. But it does good damage to pvp too, combined with the ship captain hat.
5. Shield Chain- Well this was for fun at first, then I realized how good it is. Use DS with immaterial arrows, when damage get low, use shield chain.
6. Bowling Bash- Works great, but you got Double Strafe for the damage, although this is useful on small maps or WoE.
7. Mammonite- Not that good really, much better to just DS from a distance.
8. Storm Gust- Utility spell to get groups of gangers off you. You don't copy this for the damage, you copy it for the pushback and hopefully, the freeze.
9. Acid Bomb- seriously, you only copy this if you had INT build stalker with HOD, but by then, you are better of with Sacrifice.
10. Sacrifice- good damage IF YOU CAN STRIP OR FORCE A NON-GR armor. With a thana bow and immaterial arrows, pretty easy to do.
11. FAS- Seriously, just make a sniper and be done with it
Strategy and Tips
Use the class and do not quit on it. Your damage is not super high unless you strip or hit with the thana bow on a non skoll user. You make up with your skills, ability to get out of harm's way and fighting from a distance. You are a long range class, stop going near if you know they have FCP.
I go on this class thinking everyone had FCP. So I got to the point where I can fight without stripping, but I keep track of how long I am fighting them. That way, I have an approximate time on when I can strip. And if you strip them, you win(unless it was a pally).
I advice on getting Cursed Ring for the heavens drive even though you are not an INT stalker. My reason was, the stats on both the blessed and cursed are not that far. Sure, you get +15% on the blessed ring, if you want it, then do so, I use eidelic wing and with no additional damage increase stat on it, I deal decent damage enough. Cursed ring gives heavens drive, a skill you can use to show up people. And with a copied skill like Flip Tatami, you get 2 skills for support and defense, a great skill on offense(double strafe) and awesome escape skills(backslide, stalk, hide). What more can you want? Although you might need to put a little INT stat to hit people with heavens drive.
Ninjas are so funny against you if you had flip tatami copied. So is Sniper
I don't advice reducts gear(laughing poopoo and stuff). One, it is a boring build. Two, I am pretty sure it is broken and not intended for anyone to get that high reducts and will probably be fixed in the succeeding updates. Third, they are pretty easy to counter, especially on this build. Just go Garm armor, freeze them, strip or just hit the hell out. They don't deal good damage as well. You can also try and stone them, they only have a maximum of 2 card slots if they go reducts.
Rule of the thumb: when fighting people using ship captain, default puppetring armor.
Always FCP yourself when fighting seriously.
Having a blue ifrit ring does wonders when you know the fight is gonna drag on(LK fights)
Have several arrows. Pretty basic
What I personally use
Well people already know I am the stalker named Disaresta. At the moment, I am using Shield Chain as a copied skill. Reasoning was simple, I am lazy. With shield chain copied, I can spam DS and default immaterial arrows, when the damage gets low, I use Shield chain. Also tested matyr and it was awesome as well, but you need to switch out to your non-thana bow(i recommended 3 TGs and 1 VR) so that matyr can deal full damage. In all honesty, Matyr would be better in most 1 vs 1 situations.
Edited by Rayray, 12 September 2013 - 05:43 AM.